/*
 * Copyright (c) 2019, 2023 unknowIfGuestInDream
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are met:
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above copyright
 * notice, this list of conditions and the following disclaimer in the
 * documentation and/or other materials provided with the distribution.
 *     * Neither the name of unknowIfGuestInDream, any associated website, nor the
 * names of its contributors may be used to endorse or promote products
 * derived from this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
 * ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL UNKNOWIFGUESTINDREAM BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

.root {
    -fx-font-size: 24pt;
}

#NumberField {
    -fx-border-width: 1;
    -fx-border-color: lightgray;
    -fx-background-insets: 1;
    -fx-border-radius: 3 0 0 3;
}

#NumberSpinnerArrow {
    -fx-fill: gray;
    -fx-stroke: gray;
}

#ButtonsBox {
    -fx-border-color: lightgray;
    -fx-border-width: 1 1 1 0;
    -fx-border-radius: 0 3 3 0;
}

#SpinnerButtonUp {
    -fx-background-insets: 0;
    -fx-background-radius: 0 3 0 0;
}

#SpinnerButtonDown {
    -fx-background-insets: 0;
    -fx-background-radius: 0 0 3 0;
}
